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// 02 — GAME DEVELOPMENT

Games people queue up to play.

2D, 3D, VR, AR and XR games built in Unreal Engine 5 and Unity — from a core-loop prototype to a shipped build running on Meta Quest 3, PC, mobile, or the browser.

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// AT A GLANCE
SHIPPED
3
Games live with real players
PLAYERS
300+
Across public activations
ENGINE
UE5 Unity
Unreal Engine 5 and Unity
FORMATS
2D · 3D VR · AR
Every format we ship
// WHAT IT IS
Playable. Not a pitch deck.

IBN builds games end to end — design, art, code, audio, and QA in one studio. Standalone VR titles for Meta Quest 3, PCVR experiences lit in real time with Lumen, 3D games for desktop, and 2D games for mobile and web. We have put our own builds in front of strangers on a Colombo street and watched them queue, so the work gets designed around the thirty seconds where a player decides to stay.

// HOW IT MOVES

From prototype to players.

Phase 01
Concept

Core loop, target platform, and the one thing a player should feel in the first sixty seconds. Scoped before a line of code.

Phase 02
Prototype

A playable grey-box build of the core mechanic. Fun gets proven here — or the design changes here, not after the art is paid for.

Phase 03
Production

Art, levels, systems, audio, and UI built out in Unreal Engine 5 or Unity against a locked design.

Phase 04
Playtest

Real players on the real device. Watch where they stall, retune the difficulty, cut what nobody touches.

Phase 05
Ship

Packaged for the target — Quest, PC, web, or mobile — with the build pipeline and update path handed over.

// WHAT IT DELIVERS

The deliverables.

01
Full Game Build

Design, art, programming, audio, and QA — a finished, playable game delivered on your target platform. Not a demo, not a vertical slice.

02
2D & 3D Production

Characters, environments, animation, and VFX produced in Blender and Unreal Engine 5 — from stylised 2D to photoreal 3D lit in real time with Lumen.

03
VR / AR / XR Gameplay

Hand-tracked and controller-driven mechanics for Meta Quest 3 standalone, PCVR, and mobile AR — optimised to hold frame rate on the target headset.

04
Live Ops & Leaderboards

Score sync, live web leaderboards, and player analytics — the systems that turn a finished build into a running, competitive activation.

// FORMATS WE BUILD

Every format we ship.

VR Games
Quest 3 standalone
PCVR
Tethered, high fidelity
3D Games
PC + console-class
2D Games
Mobile + web
AR Games
Phone + WebAR
Serious Games
Training + education
Advergames
Brand + campaign tie-in
Live Leaderboards
Real-time score sync
// START A BUILD

Let’s build the
first playable.

studio@ibnxr.com  ·  +94 70 353 3348