Full Game Build
Design, art, programming, audio, and QA — a finished, playable game delivered on your target platform. Not a demo, not a vertical slice.
Games peoplequeue up to play.
2D, 3D, VR, AR and XR games built in Unreal Engine 5 and Unity — from a core-loop prototype to a shipped build running on Meta Quest 3, PC, mobile, or the browser.
IBN builds games end to end — design, art, code, audio, and QA in one studio. Standalone VR titles for Meta Quest 3, PCVR experiences lit in real time with Lumen, 3D games for desktop, and 2D games for mobile and web. We have put our own builds in front of strangers on a Colombo street and watched them queue, so the work gets designed around the thirty seconds where a player decides to stay.
HOW IT MOVES
Phase 01
Core loop, target platform, and the one thing a player should feel in the first sixty seconds. Scoped before a line of code.
Phase 02
A playable grey-box build of the core mechanic. Fun gets proven here — or the design changes here, not after the art is paid for.
Phase 03
Art, levels, systems, audio, and UI built out in Unreal Engine 5 or Unity against a locked design.
Phase 04
Real players on the real device. Watch where they stall, retune the difficulty, cut what nobody touches.
Phase 05
Packaged for the target — Quest, PC, web, or mobile — with the build pipeline and update path handed over.
WHAT IT DELIVERS
Design, art, programming, audio, and QA — a finished, playable game delivered on your target platform. Not a demo, not a vertical slice.
Characters, environments, animation, and VFX produced in Blender and Unreal Engine 5 — from stylised 2D to photoreal 3D lit in real time with Lumen.
Hand-tracked and controller-driven mechanics for Meta Quest 3 standalone, PCVR, and mobile AR — optimised to hold frame rate on the target headset.
Score sync, live web leaderboards, and player analytics — the systems that turn a finished build into a running, competitive activation.
FORMATS WE BUILD
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