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Immersive Brand Experiences

Brand worlds peoplephysically step into.

VR and AR environments built in Unreal Engine 5 and Unity, deployed on Meta Quest 3. Activations for launches, expos, and brand moments audiences feel — and post about.

// At a glance
ENGINE
UE Unity
Unreal Engine 5 and Unity
HARDWARE
Meta Quest
Meta Quest 3, 60+ FPS
FORMATS
4
VR · AR · MR · WebAR
DEPLOY
Web AR/VR
No install, in-browser
// What it is
Step inside.Stay there.

Brand experiences built in Unreal Engine 5 and Unity, deployed on Meta Quest 3. VR activations for events and expos, AR product overlays for retail and launches, and WebAR campaigns that run in any smartphone browser — no app, no install.

HOW IT MOVES

From concept to crowd.

  1. Phase 01

    Discovery

    Audience, objective, venue, and footprint. What the brand wants people to feel — and remember.

  2. Phase 02

    Concept

    Worldbuilding, interaction beats, narrative arc. The on-paper version of the moment.

  3. Phase 03

    Build

    Unreal Engine 5 and Unity environments, asset pipeline, interaction scripting, optimisation for the target hardware.

  4. Phase 04

    On-site

    Headset fleet, on-floor tech ops, signage and queueing — the activation actually runs.

  5. Phase 05

    Recap

    Session data, dwell time, audience sentiment, and the cut-down recap content for post-event reach.

WHAT IT DELIVERS

The deliverables.

Full Experience Build

Environment design, interaction scripting, asset creation, and QA in Unreal Engine 5 or Unity.

Event-Ready Package

Headset fleet, on-site technical support, signage kit, and crew briefing — turnkey for the venue.

Mixed Reality Support

WebAR for mobile browsers, AR overlays for product try-on, and spatial campaigns that anchor to place.

Post-Event Analytics

Session data, dwell time, interaction rates, and audience sentiment fed back into the next brief.

FORMATS WE BUILD

Every reality on the spectrum.

VR Activation
Headset-led, full immersion
AR Try-On
Mobile + retail overlays
WebAR
In-browser, no app
Mixed Reality
Meta Quest 3 passthrough
Spatial Anchors
Location-locked AR
360° Capture
Stereoscopic + monoscopic
Projection
Mapped surfaces + scrims
Recap Content
Reels, cut-downs, BTS
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